Zone (ゾーン Zōn) is a term referring to a player's state when they reach their maximum potential. It is a superlative of regular concentration and focus. The conditions to enter this state vary from each person.
One fundamental requirement to enter the zone is also to have an extreme amount of love and passion towards the game. Furthermore, the player must be highly talented, rejecting potential candidates such as Himuro.
This term is frequently used in not only real-life basketball games, but also in other sports as well when a player is on a very good streak of form during a particular game. So far, only Aomine, Kagami, Murasakibara, Akashi and Kise have achieved this state. During the Winter Cup finals; Hayama, Mibuchi, Nebuya and Mayuzumi were all one step close to entering the zone as well due to Akashi's influence, but did not enter it.
According to Midorima, only prodigies can use the zone and even top players that are focused without the Zone can only utilize up to 80% of their potential during a game. When a player enters the Zone, their eyes will be shown emitting currents of electricity, indicating the player's deep concentration. The colors of the electricity is the same color as their eyes (i.e. Aomine has blue eyes while the electricity is also blue). The vision of the player becomes fully monochrome and their hearing is completely filtered.
The basic requirement for entering the Zone is to have unwavering passion towards basketball. This requirement goes along with having to meet the user's independent conditions, in most terms, desperation of winning or the thrive for competition. During Seirin's quarterfinals against Yōsen, Aomine further reveals that a second requirement is needed to enter the Zone that is talent. Aomine explains that while Himuro is a very good player, he is only as the best an ordinary man can be and thus, is incapable of entering the Zone.
It is also mentioned that entering the Zone a second time will be much harder, as the user becomes naturally dependent on using the Zone having to know the existence of it. This was proved when Kagami was desperately forcing himself to enter the Zone for a second time, but to no avail. Daiki Aomine states that to enter the Zone, one must not think of entering the Zone, as wavering thoughts will only disrupt the flow of concentration. Kagami was later able to enter the Zone after completely letting go of the desire for it and play his hardest instead.
Nearing the Winter Cup finals, Aomine revealed more information about the conditions of entering the Zone to Kagami during their 1 on 1 before the game against Kaijō High. He notes that everyone has a different "trigger" for entering the privileged state of the Zone. If you are incredibly focused on the game you can pull the trigger entering it. For Kagami, his trigger is apparently 'the will to fight for his friends, his team'.
The downside of the Zone is that the stamina of the user is quickly drained. The player cannot stay in that state for the entire match, creating a time limit where the user's Zone will weaken before they are forced out of the clear mental state. However, Kagami has been shown to surpass his time limit when he has proper motivation like fighting for his teammates. In order to overcome the stamina drain during the last quarter of the match against Rakuzan, Kagami reserved using the Zone for specific moments during offense in order to conserve stamina.
Being in the Zone is like sinking into water. The more the user uses the Zone, the more they sink. Once they hit the bottom, the user uses 100% of their potential. Underneath, there is a second door, even beyond it. Aomine describes this as a "Zone beyond the Zone", which is much stronger. However, this door is guarded by a mysterious gatekeeper standing in front of it. If a user wants to open the second door to the Zone, they would have to pass the gatekeeper and open the gate.
Direct Drive Zone
When Kagami understood the true meaning of the Zone beyond the Zone, his gatekeeper was revealed to be actually Kuroko. Behind the door is the entire Seirin team, which means if opened, the teammates of the Zone user can perfectly sync their actions with the latter through simple eye contact, thus allowing them to perform team play at the speed of the Zone, which surpasses even Akashi's predictions. It is noted that Aomine could not open the second door due to his lack of team play and promotion of individual play as an ace. When a player opens the second door, it is known as Direct Drive Zone, the Zone's true form. In contrast to the monochromatic vision of a zone user individually, the surroundings become totally dark with different colors of light flashing around and the teammates glow with the color of the zone user while the zone user himself retains the electricity in his eyes. However, instead of a red color scheme for Kagami's zone, it becomes orange, which signifies a stronger form in light. Also, the ball emits lightning due to the high speed ball rotation in this zone.
Aomine (Anime) | Aomine (Manga)
When Aomine finds a worthy opponent, he will reach his full potential. Under this influence, he is "in the Zone", which means that nobody else can stop him unless they are in the Zone as well.
Only the very best of the elite players are granted permission to enter the Zone, yet Aomine casually forces his way in. Opening the gate to the Zone means opening the gate to your full potential, the full 100% of one's capabilities and abilities. In Aomine's case, his speed doubles at the least to the point where he can effortlessly break past a double-team, and his power increases drastically. His ability to score from anywhere escalates tremendously and Aomine's skills becomes even more overwhelming.
Because of Aomine's past victories, he hadn't been this much pressured more than in the match against Seirin High, more specifically, Kagami. He started to enjoy playing against his first real opponent in some time and this feeling of enjoyment and excitement opened the gates of the Zone for him.
The difference between his Zone to Murasakibara's is that he accidentally entered Zone while it seems that he entered through his own will.
Kagami (Anime) | Kagami (Manga)
When Kagami is in the Zone, his reflexes, speed and especially jumping power and strength are greatly augmented. Kagami accessed the Zone for the first time when he was under the pressure of losing to Tōō again and wanted to protect everyone against the ace of Generation of Miracles, Aomine.
In the match against Yōsen during the quarter final round of the Winter Cup, Kagami activates the Zone for the second time. This time, he is even capable of shooting a 3-pointer without fearing to miss and with perfect accuracy. Whilst in the Zone in this match, Kagami can jump even higher and is also capable of overpowering Murasakibara who specializes in strength (even blocking a full-powered Thor's Hammer) and render Himuro's Mirage Shot useless.
Before the finals of the Winter Cup, Aomine also revealed to Kagami that his condition to activate the Zone is when the latter is in a state of desperation to fight for his teammates, this being Seirin. Kagami, upon acknowledging Aomine's advice, is then capable of activating the Zone right at the start of the match.
It is also noted that Kagami can execute his signature move, the Meteor Jam only while in the Zone. This is because Meteor Jam requires an extreme amount of jumping power to throw the ball into the basket and ball control with his left hand.
Murasakibara (Anime) | Murasakibara (Manga)
According to Aomine and Kise, in terms of ability, he meets the talent required to enter the Zone, but unfortunately, he would never be able to because he was assumed to not have the most basic term needed: the love for basketball. However, such assumptions were proven wrong when Murasakibara surprisingly did enter the Zone. At the brink of despair and exhaustion against Seirin High in the quarter-finals of the Winter Cup, including Kagami already in the Zone, Murasakibara opened the gates of the Zone. His power grew substantially and his strength along with speed became greater than before. This is proven when Kagami in the Zone still needed Kiyoshi's assistance in order to block Murasakibara from executing Thor's Hammer (though Kagami's Zone was coming to an end).
After the match, Murasakibara claimed to quit basketball, but broke down in tears not soon after. Making it clear he does have passion for basketball, Murasakibara enters the Zone extreme conditions .
Akashi (Anime) | Akashi (Manga)
Akashi had knowledge of the Zone before witnessing the match of Seirin vs Tōō during the Winter Cup, but after seeing Aomine enter it, Akashi was surprised at his potential and he searched for his own trigger to entering the Zone and finally found it. After he defeated Mibuchi, Hayama and Nebuya on a three-on-one battle, Akashi states that his trigger is when he stops relying on his teammates to win and instead decides to grasp victory by himself. His Zone would only be used as a trump card during situations where Rakuzan would surely lose.
When Akashi entered the Zone during the fourth quarter of the finals game against Seirin, his speed and reaction time increased drastically. He combined it with the Emperor Eye to stop Kagami who was also in the Zone. While in the Zone, Akashi's speed and agility is immense being able to outrun even Kagami while he is in the Zone on a fastbreak, and dribble passed several defenders taking the ball coast to coast. However, Seirin managed to stop Akashi with the combination play of Kuroko and Kagami, where Kuroko uses his Quasi-Emperor Eye to predict Kagami's movements and move in the opposite direction to intercept Akashi. This Emperor Eye tactic was used to stop Akashi twice which resulted in him being shocked and unfocused leading to him losing his Zone.
Rakuzan High's "Zone"
Rakuzan (Anime) | Rakuzan (Manga)
When Akashi's real self surfaced, he started using his Emperor Eye to perfect the passes to his teammates. That way, those in his team no longer needed to worry about receiving the passes, since Akashi calculated the trajectory, speed and strength of said passes to the point those who received them could think of their next move and start moving before even touching the ball, and thus, Akashi's teammates could improve their performance, though not to the usual 100% granted by the Zone, but to 90% of their ability, as stated by Riko. The Rakuzan players did not enter the Zone, but were one step before entering it
Vorpal Swords' "Zone"
In game against the Jabberwock, Akashi and several other characters claimed that he could easily enter his teammates into the Zone because they all have high rates and get perfect passes from him. Unfortunately, they did not have the opportunity to enter this state collectively, as Nash Gold Jr. prevented Akashi from doing so several times.
Kise (Anime) | Kise (Manga)
Kise enters the Zone during the third quarter in the game against the Jabberwock. Kise was able to do this after remembering the words of Kasamatsu before the match started. Those words were to win, not for revenge, but, to prove everything their senpai's have done for the sport.
Midorima stated that Kise, with the conjunction of his Perfect Copy, is the overwhelmingly strongest player on the court, even surpassing Silver in terms of speed and strength. However, he also mentioned that this combo won't last very long due to the fact that both the Zone and Perfect Copy drain a lot of stamina from the user.
While in this state Kise is able to both handle Silver on his own and keep Jabberwock at bay. He was even able to turn a seventeen-point difference into a ten-point difference, with only letting the opponents score twice before becoming severely fatigued and substituted out for Akashi.
- Kuroko no Basuke chapter 165, page 16
- Kuroko no Basuke chapter 164, page 3
- Kuroko no Basuke chapter 232, page 17
- Kuroko no Basuke chapter 261, page 16
- Kuroko no Basuke chapter 270, page 16
- Kuroko no Basuke chapter 270, page 17
- Kuroko no Basuke chapter 134, page 4
- Kuroko no Basuke chapter 134, page 13
- Kuroko no Basuke chapter 133, page 8
- Kuroko no Basuke chapter 232, page 16
- Kuroko no Basuke chapter 232, page 17
- Kuroko no Basuke chapter 168, page 6
- Kuroko no Basuke chapter 168, page 9
- Kuroko no Basuke chapter 169, page 11
- Kuroko no Basuke chapter 260, page 15
- Kuroko no Basuke chapter 260, page 17
- Kuroko no Basuke, chapter 268
- EXTRA GAME chapter 4
- Kuroko no Basuke LAST GAME